spongebob
08/05/2006, 10h55
Bonjour,
Je viens d'obtenir un game plan et je n'arrive à faire fonctionner le jeux counter strike source. Le serveur à l'aire de tourner mais impossible de se connecter.
Je lance le serveur par la commande :
screen -dmS cstrike ./srcds_run -game cstrike +maxplayers 16 +map de_dust2 -port 27015
voici mon server.cfg :
sv_lan 0
// Changez la valeur en fonction de votre réon :
// 0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia,
// 5=Australia, 6=Middle East, 7=Africa and 255=world.
sv_region 3
// Attribuez un nom à otre serveur :
hostname "S7 Counter Strike Source Serveur by SpongeBob"
// Rcon password (mot de passe du contrôà istance) :
rcon_password "hardcore"
// Si vous souhaitez restreindre l.accèà otre serveur,
// Ãez les // devant la variable sv_password et indiquez le mot de passe // sv_password "votre_mot_de_passe"
// CONFIGURATION DU GAMEPLAY DU SERVEUR
// Indique le temps d.achat en minute maximum :
mp_buytime 1
// Indique le montant maximum d.argent disponible, maximum = 16000
mp_startmoney 8000
// Indique le temps en seconde avant que la bombe n.explose :
mp_c4timer 30
// Autorise les grenades aveuglantes ou non :
mp_flashlight 1
// 1 enables hearing footsteps, 0 disables it
mp_footsteps 1
// 1 enables falling damage, 0 disables it
mp_falldamage 1
// Indique le nombre d.otage maximum tuévant que le joueur soit dénnecté// 0 déctive cette fonctionnalitép_hostagepenalty 0
// CONFIGURATION DU TEMPS, DES MATCHS ET PARTIES
// Timelimit is how many minutes for a map.
mp_timelimit 45
// When a team reaches this amount of wins (before the timelimit or the roundlimit is
// reached), it has won the map. 0=disabled
mp_winlimit 14
// When two teams finish playing this amount of rounds (before the timelimit or the
// winlimit is reached) the map ends. 0=disabled
mp_maxrounds 21
// Round time, in minutes. After this amount of minutes has passed,
// a scenario win is awarded. Min 1, Max 9
mp_roundtime 3
// Sets the seconds before players can move in the beginning of a round
mp_freezetime 4
// TEAMBALANCING
// Toggles the forcing of clients to join teams to make it balanced. 1=on and 0=off
mp_autoteambalance 1
// Sets the maximum number of players that one team can have more than the
// other team. Use a setting of .0. to completely disable the team limiting.
mp_limitteams 1
// FF & TEAMKILL & IDLE
// Toggles friendly fire 1=on and 0=off
mp_friendlyfire 0
// Toggles the forcing of a player to sit out the next round if he
// has just killed a teammate. 1=on and 0=off
mp_tkpunish 1
// Kick idle/team-killing players. 1=on and 0=off
mp_autokick 1
// Kick players who team-kill within this many seconds of a round restart.
mp_spawnprotectiontime 10
// After this many seconds without a message from a client, the client is dropped
sv_timeout 40
// SPECTATORS
// Restricts spectatorcamera view for dead players. 1=on and 0=off
mp_forcecamera 1
// toggles whether the server allows spectator mode or not. 1=on and 0=off
mp_allowspectators 1
// *** IF YOU HAVE LAG ISSUES YOU CAN CHANGE THESE SETTINGS***
// IF YOU KNOW WHAT YOU ARE DOING !
// SET RATES
// Max bandwidth rate allowed on server, 0=unlimited, max=20000
sv_maxrate 8000
// Min bandwidth rate allowed on server, 0=unlimited, 4000=good to keep dialup gamers off the server
sv_minrate 1000
// Maximum updates per second that the server will allow, increasing this will take more cpu power, 100 is max
sv_maxupdaterate 60
// Frame rate limiter
fps_max 300
// DOWNLOAD
// Allow clients to download files
sv_allowdownload 1
// Allow clients to upload customizations files like logospray files
sv_allowupload 1
// *** IF YOU KNOW WHAT YOU ARE DOING YOU CAN CHANGE THESE SETTINGS AS WELL ***
// SERVER LOGGING, creates a logfile (needed for statsprograms), "log off" to turn off logging
log on
// VOICE disabled, if you want VOICE enabled then change 0 into 1
sv_voiceenable 0
// CHEATS & PAUSE
sv_cheats 0
// disable clients. ability to pause the server
sv_pausable 0
// OTHER SETTINGS
// amount of seconds players can chat after the game is over
mp_chattime 15
// if not 0 then game will restart in the specified number of seconds
mp_restartgame 0
// Exec files on startup...these are placed in the "C :\srcds\cstrike\cfg\" folder.
// No big deal if you don.t have these files !
Quelqu'un pourrait il me guider?
Merci d'avance.
Je viens d'obtenir un game plan et je n'arrive à faire fonctionner le jeux counter strike source. Le serveur à l'aire de tourner mais impossible de se connecter.
Je lance le serveur par la commande :
screen -dmS cstrike ./srcds_run -game cstrike +maxplayers 16 +map de_dust2 -port 27015
voici mon server.cfg :
sv_lan 0
// Changez la valeur en fonction de votre réon :
// 0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia,
// 5=Australia, 6=Middle East, 7=Africa and 255=world.
sv_region 3
// Attribuez un nom à otre serveur :
hostname "S7 Counter Strike Source Serveur by SpongeBob"
// Rcon password (mot de passe du contrôà istance) :
rcon_password "hardcore"
// Si vous souhaitez restreindre l.accèà otre serveur,
// Ãez les // devant la variable sv_password et indiquez le mot de passe // sv_password "votre_mot_de_passe"
// CONFIGURATION DU GAMEPLAY DU SERVEUR
// Indique le temps d.achat en minute maximum :
mp_buytime 1
// Indique le montant maximum d.argent disponible, maximum = 16000
mp_startmoney 8000
// Indique le temps en seconde avant que la bombe n.explose :
mp_c4timer 30
// Autorise les grenades aveuglantes ou non :
mp_flashlight 1
// 1 enables hearing footsteps, 0 disables it
mp_footsteps 1
// 1 enables falling damage, 0 disables it
mp_falldamage 1
// Indique le nombre d.otage maximum tuévant que le joueur soit dénnecté// 0 déctive cette fonctionnalitép_hostagepenalty 0
// CONFIGURATION DU TEMPS, DES MATCHS ET PARTIES
// Timelimit is how many minutes for a map.
mp_timelimit 45
// When a team reaches this amount of wins (before the timelimit or the roundlimit is
// reached), it has won the map. 0=disabled
mp_winlimit 14
// When two teams finish playing this amount of rounds (before the timelimit or the
// winlimit is reached) the map ends. 0=disabled
mp_maxrounds 21
// Round time, in minutes. After this amount of minutes has passed,
// a scenario win is awarded. Min 1, Max 9
mp_roundtime 3
// Sets the seconds before players can move in the beginning of a round
mp_freezetime 4
// TEAMBALANCING
// Toggles the forcing of clients to join teams to make it balanced. 1=on and 0=off
mp_autoteambalance 1
// Sets the maximum number of players that one team can have more than the
// other team. Use a setting of .0. to completely disable the team limiting.
mp_limitteams 1
// FF & TEAMKILL & IDLE
// Toggles friendly fire 1=on and 0=off
mp_friendlyfire 0
// Toggles the forcing of a player to sit out the next round if he
// has just killed a teammate. 1=on and 0=off
mp_tkpunish 1
// Kick idle/team-killing players. 1=on and 0=off
mp_autokick 1
// Kick players who team-kill within this many seconds of a round restart.
mp_spawnprotectiontime 10
// After this many seconds without a message from a client, the client is dropped
sv_timeout 40
// SPECTATORS
// Restricts spectatorcamera view for dead players. 1=on and 0=off
mp_forcecamera 1
// toggles whether the server allows spectator mode or not. 1=on and 0=off
mp_allowspectators 1
// *** IF YOU HAVE LAG ISSUES YOU CAN CHANGE THESE SETTINGS***
// IF YOU KNOW WHAT YOU ARE DOING !
// SET RATES
// Max bandwidth rate allowed on server, 0=unlimited, max=20000
sv_maxrate 8000
// Min bandwidth rate allowed on server, 0=unlimited, 4000=good to keep dialup gamers off the server
sv_minrate 1000
// Maximum updates per second that the server will allow, increasing this will take more cpu power, 100 is max
sv_maxupdaterate 60
// Frame rate limiter
fps_max 300
// DOWNLOAD
// Allow clients to download files
sv_allowdownload 1
// Allow clients to upload customizations files like logospray files
sv_allowupload 1
// *** IF YOU KNOW WHAT YOU ARE DOING YOU CAN CHANGE THESE SETTINGS AS WELL ***
// SERVER LOGGING, creates a logfile (needed for statsprograms), "log off" to turn off logging
log on
// VOICE disabled, if you want VOICE enabled then change 0 into 1
sv_voiceenable 0
// CHEATS & PAUSE
sv_cheats 0
// disable clients. ability to pause the server
sv_pausable 0
// OTHER SETTINGS
// amount of seconds players can chat after the game is over
mp_chattime 15
// if not 0 then game will restart in the specified number of seconds
mp_restartgame 0
// Exec files on startup...these are placed in the "C :\srcds\cstrike\cfg\" folder.
// No big deal if you don.t have these files !
Quelqu'un pourrait il me guider?
Merci d'avance.